5/18/2023 0 Comments Jump force review metacritic![]() At worst, it’s one of the least enjoyable fighting games that I’ve ever played. At best, Jump Force is a fun way to waste a few minutes while you decide which of your favorite Shonen Jump characters would win in a fight. It lacks competent graphics, technical fidelity, a worthwhile story, and enjoyable gameplay. With that said, if you happen to be looking for a game with anything other than fanservice, Jump Force might not be for you. Similarly, slowly building your character and giving them four special moves all from different series can feel rewarding. ![]() Regardless of my experience with Jump Force, there’s something about pitting Jotaro Kujo from JoJo’s Bizarre Adventure against Asta from Black Clover that is incredibly fun, even with these bare-bones mechanics. This leads to most matches being incredibly boring as they turn into mindless button mashing. Combat becomes incredibly shallow, with the winner of most matches being decided by whoever can land the most special moves. Pretty much every character in Jump Force plays the exact same way. If you actually do get into a fight, things aren’t much better. If that wasn’t enough, the frame rate becomes even worse than it was before, making the game nigh unplayable. Sure, the game is still playable, but everything on the screen becomes incredibly blurry and visually unappealing. Sadly, like many other Switch ports, Jump Force takes a significant hit graphically and technically when played in handheld mode. Utilizing the portability of the Switch had me excited to play a few rounds of Jump Force while out on the town. Seeing as how fighting games live and die based on their online communities, this is a major disappointment. If this drop in quality doesn’t bother you, chances are you won’t get to play much online anyways as I was kicked from the game upon completing a mission every single time. The second you connect to the internet, the game’s frame rate drops to about 15. Sadly, playing Jump Force online on the Switch is probably the worst experience I have ever had playing an online game. It’s possible to explore a HUB area within the game, but I would have liked to see other players OCs here, even if they look a bit off. The only issue is that the game barely makes it through the first round when it comes to the story. While this plot is admittedly over-the-top nonsense, this is precisely what I would want from a cross-over as significant as Jump Force. After almost being killed by a stray blast from Dragon Ball Z villain Frieza, the player-created character is revived by Trunks and recruited by the Jump Force, a team dedicated to saving the world from the cubes and get everyone back to their own worlds. To top it all off, mysterious cubes have been turning some of the strongest heroes into evil zombies. ![]() Jump Force sees several worlds from the Shonen Jump magazine colliding with the real world, leading to chaos. With the game releasing on Switch, however, I figured it was the perfect time to form my own opinion on the fighting game that won’t seem to give up. I never really stopped thinking about Jump Force, but I never got around to playing it. Meanwhile getting other people to give them a shot is like pulling teeth, lol.What if I told you there was a fighting game with more than 45 playable characters from the most popular Shonen Jump series that is still getting updates almost two years after launch? You might be surprised to hear that I’m talking about Jump Force, which launched to almost universally negative reviews. I mean I was sold on every single one of those either by reading the premise or within 30 seconds of watching a video. I would bet there are reviews of most of those, and they probably reviewed decently, but I don't know if those reviews would be of any use to me - all of those games appeal to me in pretty specific ways. Some of my favorites in recent years are Against the Storm, Phantom Brigade, Potionomics, Sunless Skies, Hypnospace Outlaw, and Cruelty Squad. 'Jump Force is a worthy celebration of the. But if I did I'd imagine my issue would be more that the games I think are great, either get ignored by whatever counts as mainstream gaming media, or simply aren't something I need a review for. In our Jump Force review, critic Jordan Ramée praised the accessible nature of the game but felt that its story could have used some work. ![]() I don't generally pay much attention to reviews these days in general. Like 'this is the most fun 7/10 budget ass shit ever'. Love EDF too but that's a game where I don't even know if I would give it a good review score, lol. Monster Hunter was my favorite series when reviews were giving it 6-7 scores - and even then the actual text read more like, 'I fucking hate this game but some people like it so I can't give it a total shit score or they'll get mad'.
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